Audio programming
Max/MSP is used as a laboratory for signal flow, synthesis, sampling, buffers, modulation, audio-rate processes and custom performance tools.
Audio programming, Max for Live systems, spatial audio and audiovisual interaction
Max/MSP is used as a laboratory for signal flow, synthesis, sampling, buffers, modulation, audio-rate processes and custom performance tools.
Max for Live devices connect Ableton Live sessions with MIDI, automation, audio analysis, custom interfaces and local AI-assisted workflows.
Patch systems for routing, multichannel control, spatialization strategies and performance-oriented sound diffusion can be documented here.
Max/MSP acts as a bridge between Ableton Live, TouchDesigner, OSC/MIDI control, Vienna Audio instruments and audiovisual installations.
The page can host patch families, abstractions, control utilities and interface studies that support composition, teaching, performance and instrument design.
Max for Live provides a practical layer for observing Ableton Live, sending MIDI and control messages, building custom devices and prototyping local agent interactions.
Max patches can exchange control streams with TouchDesigner through MIDI, OSC and audio analysis, turning musical structure into visual and spatial behavior.
Signal-processing studies, synthesis patches, buffer-based tools, modulation systems and reusable abstractions.
Ableton Live tools for control, automation, MIDI mapping, audio analysis, session memory and experimental performance interfaces.
Low-level DSP studies that can later connect to Vienna Audio, RNBO, JUCE or VST-oriented development paths.
Communication patches for TouchDesigner, external controllers, multichannel systems and installation-oriented audiovisual setups.
A generative Max/MSP improviser based on harmonic progressions, rhythmic counters, velocity control and MIDI material. The patch organizes musical atoms, major/minor/seventh areas and progression logic into an automated performance environment.
An algorithmic composition patch using sampling devices. It combines chunk, scratch, grain, dyphon and wavetable processes with pfft transposition, random ramps, LFO-controlled volumes, timeline triggers and improvisational playback strategies.
A performance looper built around multiple buffers, play/record chains, asynchronous soundbite layers and MIDI pedal control. The system works outside a fixed timeline, allowing loop material to be captured, restarted and layered in a flexible live structure.